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HISTORY.DOC
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1996-08-28
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Sometime in February 1995
-------------------------
Started working on New York. At this time it was still supposed to be a
small freeware game, but soon I have seen there is gonna be too much work
to make it freeware ... so it became shareware ...
Also I put up the ALPHA 1 on my BBS.
Then ALPHA 2-23 followed.
3/17/1995
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I released the BETA 1 version.
3/19/1995
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BETA 2 version.
1 more BETA 2 realease with a minor bugfix.
3/22/1995
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BETA 3 version. - bug fix release
3/23/1995
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BETA 4 version. - bug fix release
3/24/1995
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BETA 5 version.
3/28/1995
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BETA 6 version.
new file structures implemented. - proved to cause a few bugs
3/30/1995
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BETA 7 version. - bug fix release
4/6/1995
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BETA 8 version.
Got new stuff users asked for. + IGM support! (read 3rdparty.doc + struct.doc)
after a release to one beta test site ... new bugfixes arrived ... same ver #
Only released to one beta test site.
4/9/1995
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BETA 9 version started being tested on my BBS.
4/21/1995
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BETA 9 version released.
new record to the structure added, no conversion neccessary.
using text files for the output! ... editable!
4/27/1995
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v0.01 WIDE BETA!
first public release!
4/29/1995
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New 3rdparty.doc file released.
5/3/1995
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WIDE BETA 2 released!
5/12/1995
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WIDE BETA 3 released!
5/14/1995
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WIDE BETA 4 released!
5/15/1995 - 8/10/1995
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Been on vacation no releases
8/15/1995
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WIDE BETA 5 released!
8/21/1995
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WIDE BETA 6 released!
nasty bug in wb5 fixed!
8/23/1995
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WIDE BETA 7 released!
IGM .inf drop file format changed a bit ....
this was a more-IGM-support-features-and-fixes release
JACKPOT IGM released!
8/24/1995
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JACKPOT IGM source released
9/4/1995
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WIDE BETA 8 released
Franz's Bar IGM released
9/10/1995
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WIDE BETA 9 released!
bugfixes and mail search speeded up to warp speed!
9/21/1995
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v0.01 released!
the first non-beta release!
Jackpot IGM v1.1 released
Franz's Bar IGM v1.1 released
Shoot Em IGM released
Custom Installation Program released in the ny2008 main archive
9/28/1995
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v0.02 minor release!
Franz's Bar IGM v1.2 released!
Custom Installation Program v1.1 released!
10/16/1995
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I have not been working on the game too hard, but I started testing 0.03
bugfix release on my board.
10/18/1995
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LOT of bugtesting today brought results, a faster multitasking support, and
a lot of bugfixes.
10/25/1995
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0.03 released
v1.3 of Franz's Bar released
v1.2 of Jackpot released
v1.1 of Shoot Em released
11/2/1995
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0.03a released
12/1/1995
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Just got hold of the crack for 0.03a ... try again ...
12/6/1995
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0.03b released
12/9/1995
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Finally found the -p command line argument bug
v0.03c released
12/15/1995
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CheatFix!! There has been a "legal way" to gain lot of points (but only
worked for higher level players!) So ... I fixed it!
v0.03d is put up on my board, no public release!
12/18/1995
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Finished all fixes and compiled 0.04 and I think i will release it in the
morning. actually it is the morning, but i have not yet slept:)
1/26/1996
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Fineshed all i planned for this release ... not much but it makes the game
much more stable (well as long as the new stuff is working correctly:)!
The new ver # is v0.05
1/28/1996
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I just remembered one feature which was supposed to be in 0.05 but i forgot
about it ... so i relaesd v0.05a which includes this new feature ... i will
dist it a bit today and tommorow .. no big deal ...
During most of February 1996
----------------------------
I'm working on the new version v0.10, it is now named v0.06 and is only
on my BBS ... Wow just realized ... this is exactly a year after I started
working on New York ... v0.10 will probably be the biggest release since
WB1 ... Since there are BIG changes ... look at the WHATSNEW.DOC file.
3/23/1996
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I have finaly cought a bug that i have been stalking for the last couple of
weeks. It was a VERY VERY nasty overflow bug, that occured in interbbs mail
So it seems I'm getting VERY close to the first beta of v0.10 ...
3/23/1996
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BETA 1 of v0.10 Will be released today or tommorrow ... some ibbs stuff is not
implemented yet but enough is to test how the interbbs works. I have finished
making temporary rip screens.
3/24/1996
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BETA 1 was released the 23rd, 1 year and 6 days after BETA 1 of v0.01
was released. And exactly 1 year after BETA 4 of v0.01 was released.
3/28/1996
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Just finished all I need for BETA 2, but haven't tested it yet ... I'll do
that tommorrow.
4/2/1996
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I'm waiting for .MSG packets from beta sites so i can resolve the problem
of them not being read in. So I did a little (ok a lot) of optimizing and
saved around 18k of the exe file!
4/5/1996
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Well just about finished with BETA 2 since i solved that problem with the
.msg packets hopefully ... so i'm testing it right now and i will release
it tommorrow.
4/7/1996
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Well I had a large problem with the .exe file and large memory model. To
avoid switching to huge, I took the interbbs -ibbsi, -ibbso, and
-sendnodelist and made a separate .exe file for that ... I just finished but
have not tested it yet.
4/14/1996
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Ok finally found the problem, well a couple of them, it wasn't the memory
model nor too large exefile, but a few bad pointer assigments and too short
declared strings ... A LOT OF STUFF .... So it seems to be all working right
now i will have to test it and change one more thing before putting out the
beta 2
4/15/1996
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Everything seems to be working so I'm releasing beta 2!
4/27/1996
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I don't have much time with finals coming up, I fixed the online fight bug in
beta 2. Also I found a couple of bugs in the interbbs and fixed them. Still
some are lurking around. I'm releasing this as BETA 3 today.
5/17/1996
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Summer finally:) ... I have decided to make the BETA 3 available to the
public as wide beta 1 as I have not gotten enough feedback from the beta
sites.
7/7/1996
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I have made some changes to the manuals and the distro site list but have
not distributed it since I have a more then a full time job and no time for
ny2008 ...
8/28/1996
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I have made more changes to docs, plus added more weapons and worked on
the program a bit. I'm releasing 0.11 as the first 0.1? non-beta release!